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Implement/match Ambulance::Notify (#998)
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@@ -71,7 +71,7 @@ void SkateBoard::Exit()
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}
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// FUNCTION: LEGO1 0x100100e0
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MxU32 SkateBoard::HandleClick()
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MxLong SkateBoard::HandleClick()
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{
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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@@ -106,7 +106,7 @@ MxU32 SkateBoard::HandleClick()
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}
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// FUNCTION: LEGO1 0x10010230
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MxU32 SkateBoard::HandleControl(LegoControlManagerEvent& p_param)
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MxLong SkateBoard::HandleControl(LegoControlManagerEvent& p_param)
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{
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MxU32 result = 0;
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@@ -139,7 +139,7 @@ void SkateBoard::EnableScenePresentation(MxBool p_enable)
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// FUNCTION: LEGO1 0x100104f0
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// FUNCTION: BETA10 0x100f5472
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MxU32 SkateBoard::VTable0xd0()
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MxLong SkateBoard::HandleNotification0()
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{
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EnableScenePresentation(m_unk0x160);
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return 1;
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