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Implement/match LegoPathController::FUN_10046050 (#916)
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@@ -57,6 +57,8 @@ public:
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m_elements[3] = p_a;
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}
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inline Mx4DPointFloat(const Mx4DPointFloat& p_other) : Vector4(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: LEGO1 0x10003200
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virtual void operator=(const Vector4& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x98
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