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Refactor/improve matches in Act1State (#1143)
* Refactor/improve matches in Act1State * Fix naming
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@@ -83,21 +83,21 @@ public:
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LegoNamedPlane m_bikePlane; // 0x070
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LegoNamedPlane m_skateboardPlane; // 0x0bc
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LegoNamedPlane m_helicopterPlane; // 0x108
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LegoNamedTexture* m_unk0x154; // 0x154
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LegoNamedTexture* m_unk0x158; // 0x158
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LegoNamedTexture* m_unk0x15c; // 0x15c
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LegoNamedTexture* m_helicopterWindshield; // 0x154
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LegoNamedTexture* m_helicopterJetLeft; // 0x158
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LegoNamedTexture* m_helicopterJetRight; // 0x15c
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Helicopter* m_helicopter; // 0x160
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LegoNamedPlane m_jetskiPlane; // 0x164
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LegoNamedTexture* m_unk0x1b0; // 0x1b0
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LegoNamedTexture* m_unk0x1b4; // 0x1b4
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LegoNamedTexture* m_jetskiFront; // 0x1b0
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LegoNamedTexture* m_jetskiWindshield; // 0x1b4
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Jetski* m_jetski; // 0x1b8
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LegoNamedPlane m_dunebuggyPlane; // 0x1bc
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LegoNamedTexture* m_unk0x208; // 0x208
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LegoNamedTexture* m_dunebuggyFront; // 0x208
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DuneBuggy* m_dunebuggy; // 0x20c
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LegoNamedPlane m_racecarPlane; // 0x210
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LegoNamedTexture* m_unk0x25c; // 0x25c
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LegoNamedTexture* m_unk0x260; // 0x260
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LegoNamedTexture* m_unk0x264; // 0x264
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LegoNamedTexture* m_racecarFront; // 0x25c
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LegoNamedTexture* m_racecarBack; // 0x260
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LegoNamedTexture* m_racecarTail; // 0x264
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RaceCar* m_racecar; // 0x268
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};
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