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Implement/match LegoROI/LegoLOD::GetTexture
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@@ -362,6 +362,20 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100aadc0
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LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
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{
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for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
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if (m_melems[i].m_unk0x04) {
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if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
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return SUCCESS;
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}
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}
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100aae20
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LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
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{
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