Rename LegoPathActor::VTable0x70 to UpdateState (#1219)

This commit is contained in:
Christian Semmler
2024-12-13 11:20:03 -07:00
committed by GitHub
parent 263d7d1e4f
commit ce3f71ea0f
44 changed files with 132 additions and 132 deletions

View File

@@ -67,7 +67,7 @@ public:
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_time) override; // vtable+0x70
void UpdateState(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
@@ -163,7 +163,7 @@ public:
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_time) override; // vtable+0x70
void UpdateState(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98