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Rename LegoPathActor::VTable0x70 to UpdateState (#1219)
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@@ -155,7 +155,7 @@ MxResult Act2Actor::VTable0x9c()
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// FUNCTION: LEGO1 0x10018c30
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// FUNCTION: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_time)
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void Act2Actor::UpdateState(float p_time)
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{
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int dummy1; // for BETA10, not sure what it is being used for
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@@ -168,7 +168,7 @@ void Act2Actor::VTable0x70(float p_time)
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g_unk0x100f0f1c = p_time;
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#endif
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LegoAnimActor::VTable0x70(p_time);
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LegoAnimActor::UpdateState(p_time);
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if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
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SetWorldSpeed(m_unk0x28);
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