Rename LegoPathActor::VTable0x70 to UpdateState (#1219)

This commit is contained in:
Christian Semmler
2024-12-13 11:20:03 -07:00
committed by GitHub
parent 263d7d1e4f
commit ce3f71ea0f
44 changed files with 132 additions and 132 deletions

View File

@@ -155,7 +155,7 @@ MxResult Act2Actor::VTable0x9c()
// FUNCTION: LEGO1 0x10018c30
// FUNCTION: BETA10 0x1000cb52
void Act2Actor::VTable0x70(float p_time)
void Act2Actor::UpdateState(float p_time)
{
int dummy1; // for BETA10, not sure what it is being used for
@@ -168,7 +168,7 @@ void Act2Actor::VTable0x70(float p_time)
g_unk0x100f0f1c = p_time;
#endif
LegoAnimActor::VTable0x70(p_time);
LegoAnimActor::UpdateState(p_time);
if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
SetWorldSpeed(m_unk0x28);