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Rename LegoPathActor::VTable0x70 to UpdateState (#1219)
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@@ -48,9 +48,9 @@ MxResult DuneBuggy::Create(MxDSAction& p_dsAction)
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// FUNCTION: LEGO1 0x10067ec0
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void DuneBuggy::VTable0x70(float p_time)
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void DuneBuggy::UpdateState(float p_time)
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{
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IslePathActor::VTable0x70(p_time);
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IslePathActor::UpdateState(p_time);
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char buf[200];
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float speed = abs(m_worldSpeed);
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