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BETA10 Readme additions (#1090)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -42,6 +42,7 @@ cmake <path-to-source> -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=RelWithDebInfo
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- `NMake Makefiles` is most recommended because it will be immediately compatible with Visual C++ 4.2. For faster builds, you can use `Ninja` (if you have it installed), however due to limitations in Visual C++ 4.2, you can only build `Release` builds this way (debug symbols cannot be generated with `Ninja`).
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1. Build the project by running `nmake` or `cmake --build <build-folder>`
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1. When this is done, there should a recompiled `ISLE.EXE` and `LEGO1.DLL` in the build folder.
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1. Note that `nmake` must be run twice under certain conditions, so it is advisable to always (re-)compile using `nmake && nmake`.
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If you have a CMake-compatible IDE, it should be pretty straightforward to use this repository, as long as you can use `VCVARS32.BAT` and set the generator to `NMake Makefiles`.
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