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Refactor MxList cursors (#313)
* LegoWorldList * Refactor list cursors * Add decomp markers for list cursors * Fix decomp markers * MxRegionListCursor edit to prevent accuracy drop * Better fix for MxRegionListCursor
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@@ -100,18 +100,10 @@ private:
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MxListEntry<T>* m_match;
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};
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// Unclear purpose
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template <class T>
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class MxListCursorChild : public MxListCursor<T> {
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class MxPtrListCursor : public MxListCursor<T*> {
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public:
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MxListCursorChild(MxList<T>* p_list) : MxListCursor<T>(p_list) {}
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};
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// Unclear purpose
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template <class T>
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class MxListCursorChildChild : public MxListCursorChild<T> {
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public:
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MxListCursorChildChild(MxList<T>* p_list) : MxListCursorChild<T>(p_list) {}
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MxPtrListCursor(MxPtrList<T>* p_list) : MxListCursor<T*>(p_list){};
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};
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template <class T>
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