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Refactor MxList cursors (#313)
* LegoWorldList * Refactor list cursors * Add decomp markers for list cursors * Fix decomp markers * MxRegionListCursor edit to prevent accuracy drop * Better fix for MxRegionListCursor
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@@ -23,6 +23,13 @@ public:
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static void Destroy(MxStreamChunk* p_chunk);
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};
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typedef MxListCursorChild<MxStreamChunk*> MxStreamChunkListCursor;
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// VTABLE: LEGO1 0x100dc510
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class MxStreamChunkListCursor : public MxListCursor<MxStreamChunk*> {
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public:
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MxStreamChunkListCursor(MxStreamChunkList* p_list) : MxListCursor<MxStreamChunk*>(p_list){};
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};
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// VTABLE: LEGO1 0x100dc528
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// class MxListCursor<MxStreamChunk *>
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#endif // MXSTREAMCHUNKLIST_H
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