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Implement a few LegoVideoManager/MxDisplaySurface functions (#364)
* implement a few functions * fixes * Fixes * Add annotations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -5,6 +5,8 @@
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DECOMP_SIZE_ASSERT(MxDisplaySurface, 0xac);
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MxU32 g_unk0x1010215c = 0;
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// FUNCTION: LEGO1 0x100ba500
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MxDisplaySurface::MxDisplaySurface()
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{
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@@ -248,9 +250,60 @@ undefined4 MxDisplaySurface::VTable0x34(undefined4, undefined4, undefined4, unde
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return 0;
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}
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// STUB: LEGO1 0x100bba50
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void MxDisplaySurface::Display(undefined4, undefined4, undefined4, undefined4, undefined4, undefined4)
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// FUNCTION: LEGO1 0x100bba50
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void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
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{
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if (m_videoParam.Flags().GetF2bit1()) {
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if (m_videoParam.Flags().GetFlipSurfaces()) {
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if (g_unk0x1010215c < 2) {
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g_unk0x1010215c++;
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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if (m_ddSurface2->Lock(NULL, &ddsd, 1, NULL) == S_OK) {
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MxU8* surface = (MxU8*) ddsd.lpSurface;
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MxS32 height = m_videoParam.GetRect().GetHeight();
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for (MxU32 i = 0; i < ddsd.dwHeight; i++) {
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memset(surface, 0, ddsd.dwWidth * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
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surface += ddsd.lPitch;
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}
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m_ddSurface2->Unlock(ddsd.lpSurface);
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}
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else {
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OutputDebugString("MxDisplaySurface::Display error\n");
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}
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}
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m_ddSurface1->Flip(NULL, 1);
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}
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else {
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POINT point = {0, 0};
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ClientToScreen(MxOmni::GetInstance()->GetWindowHandle(), &point);
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// TODO: Match
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RECT rect1, rect2;
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rect1.left = p_left2 + m_videoParam.GetRect().GetLeft() + point.x;
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rect2.left = p_left;
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rect1.top = p_top2 + m_videoParam.GetRect().GetTop() + point.y;
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rect2.right = p_left + p_width;
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rect2.top = p_top;
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rect2.bottom = p_top + p_height;
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rect1.right = rect1.left + p_width;
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rect1.bottom = rect1.top + p_height;
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DDBLTFX data;
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memset(&data, 0, sizeof(data));
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data.dwSize = sizeof(data);
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data.dwDDFX = 8;
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if (m_ddSurface1->Blt(&rect1, m_ddSurface2, &rect2, 0, &data) == DDERR_SURFACELOST) {
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m_ddSurface1->Restore();
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m_ddSurface1->Blt(&rect1, m_ddSurface2, &rect2, 0, &data);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100bbc10
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