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Implement a few LegoVideoManager/MxDisplaySurface functions (#364)
* implement a few functions * fixes * Fixes * Add annotations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -62,7 +62,7 @@ public:
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MxBool
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);
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virtual undefined4 VTable0x34(undefined4, undefined4, undefined4, undefined4, undefined4, undefined4);
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virtual void Display(undefined4, undefined4, undefined4, undefined4, undefined4, undefined4);
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virtual void Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height);
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virtual void GetDC(HDC* p_hdc);
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virtual void ReleaseDC(HDC p_hdc);
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virtual LPDIRECTDRAWSURFACE VTable0x44(MxBitmap*, undefined4*, undefined4, undefined4);
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