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Implement MxFlcPresenter::LoadFrame, add flic
library (#455)
* WIP * Match * Fix flic.lib * Add source assembly * Rename variable
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@@ -278,9 +278,10 @@ if (ISLE_USE_DX5)
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endif()
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target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/smacker")
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target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/flic")
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# Link libraries
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target_link_libraries(lego1 PRIVATE ddraw dsound dinput dxguid winmm d3drm smack)
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target_link_libraries(lego1 PRIVATE ddraw dsound dinput dxguid winmm d3drm smack flic)
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# Make sure filenames are ALL CAPS
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set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
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