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Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes * Match LegoObjectFactory * Remove semicolon * Add symbol * Fix
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LEGO1/lego/legoomni/include/act3brickster.h
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31
LEGO1/lego/legoomni/include/act3brickster.h
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#ifndef ACT3BRICKSTER_H
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#define ACT3BRICKSTER_H
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#include "act3actor.h"
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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// VTABLE: LEGO1 0x100d7908 LegoAnimActor
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// SIZE 0x1b4
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class Act3Brickster : public Act3Actor {
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public:
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Act3Brickster();
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~Act3Brickster() override;
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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// SYNTHETIC: LEGO1 0x10043250
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// Act3Brickster::`scalar deleting destructor'
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private:
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undefined4 m_unk0x20[15]; // 0x20
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};
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#endif // ACT3BRICKSTER_H
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