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Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes * Match LegoObjectFactory * Remove semicolon * Add symbol * Fix
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@@ -5,10 +5,17 @@
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#include "legostate.h"
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#include "legoworld.h"
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class Act2Actor;
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// VTABLE: LEGO1 0x100d4a70
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// SIZE 0x10
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class LegoAct2State : public LegoState {
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public:
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LegoAct2State()
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{
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m_unk0x08 = 0;
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m_unk0x0c = 0;
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}
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~LegoAct2State() override {}
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// FUNCTION: LEGO1 0x1000df80
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@@ -43,6 +50,7 @@ public:
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// SIZE 0x1154
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class LegoAct2 : public LegoWorld {
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public:
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LegoAct2();
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~LegoAct2() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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@@ -54,6 +62,7 @@ public:
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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inline void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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inline void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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// SYNTHETIC: LEGO1 0x1004fe20
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@@ -78,7 +87,7 @@ private:
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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undefined4 m_unk0x1138; // 0x1138
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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