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Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes * Match LegoObjectFactory * Remove semicolon * Add symbol * Fix
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@@ -8,13 +8,13 @@
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X(LegoActorPresenter) \
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X(LegoWorldPresenter) \
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X(LegoWorld) \
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X(LegoAnimPresenter) \
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X(LegoModelPresenter) \
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X(LegoTexturePresenter) \
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X(LegoPhonemePresenter) \
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X(LegoFlcTexturePresenter) \
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X(LegoPalettePresenter) \
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X(LegoPathPresenter) \
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X(LegoAnimPresenter) \
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X(LegoLoopingAnimPresenter) \
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X(LegoLocomotionAnimPresenter) \
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X(LegoHideAnimPresenter) \
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@@ -49,6 +49,10 @@
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X(LegoAct2) \
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X(LegoAct2State) \
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X(CarRace) \
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X(LegoRaceCarBuildState) \
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X(LegoCopterBuildState) \
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X(LegoDuneCarBuildState) \
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X(LegoJetskiBuildState) \
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X(HospitalState) \
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X(InfocenterState) \
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X(PoliceState) \
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@@ -61,7 +65,7 @@
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X(PizzaMissionState) \
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X(Act2Actor) \
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X(Act2Brick) \
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/*X(Act2GenActor)*/ \
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X(Act2GenActor) \
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X(Act2PoliceStation) \
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X(Act3) \
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X(Act3State) \
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@@ -75,8 +79,8 @@
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X(AmbulanceMissionState) \
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X(TowTrack) \
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X(TowTrackMissionState) \
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/*X(Act3Cop)*/ \
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/*X(Act3Brickster)*/ \
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X(Act3Cop) \
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X(Act3Brickster) \
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X(Act3Shark) \
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X(BumpBouy) \
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X(Act3Actor) \
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