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name nearly every infomain action (#449)
* name nearly every infomain action * label two more unused actions
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@@ -30,18 +30,77 @@ public:
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enum InfomainScript {
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c_noInfomain = -1,
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c_welcomeDialogue = 500,
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c_randomDialogue1 = 502,
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c_letsGetStarted = 504,
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c_returnBack = 514,
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c_exitConfirmation = 522,
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c_goodJobDialogue = 501,
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c_clickOnInfomanDialogue = 502,
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c_tickleInfomanDialogue = 503,
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c_letsGetStartedDialogue = 504,
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c_clickOnObjectsGuidanceDialogue = 505,
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c_arrowNavigationGuidanceDialogue = 506,
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c_elevatorGuidanceDialogue = 507,
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c_radioGuidanceDialogue = 508,
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c_exitGuidanceDialogue1 = 509,
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c_exitGuidanceDialogue2 = 510,
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c_goOutsideGuidanceDialogue = 511,
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c_experimentGuidanceDialogue = 512,
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c_returnBackGuidanceDialogue1 = 513,
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c_returnBackGuidanceDialogue2 = 514,
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c_bricksterWarningDialogue = 515,
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c_newGameGuidanceDialogue = 516,
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c_returnBackGuidanceDialogue3 = 517,
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c_reenterInfoCenterDialogue1 = 518,
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c_reenterInfoCenterDialogue2 = 519,
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c_reenterInfoCenterDialogue3 = 520,
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c_reenterInfoCenterDialogue4 = 521,
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c_exitConfirmationDialogue = 522,
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c_saveGameOptionsDialogueUnused = 523,
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c_exitGameDialogue = 524,
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c_bricksterEscapedDialogue1 = 525,
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c_bricksterEscapedDialogue2 = 526,
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c_bricksterEscapedDialogue3 = 527,
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c_bricksterEscapedDialogue4 = 528,
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c_bricksterEscapedDialogue5 = 529,
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c_bricksterEscapedDialogue6 = 530,
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c_bricksterEscapedDialogue7 = 531,
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c_infomanHiccup = 532,
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c_infomanWalkOffScreenLeftUnused = 533,
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c_infomanSneeze = 534,
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c_infomanWalkOffScreenRightUnused = 535,
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c_infomanLaughs = 536,
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c_infomanLooksBehindAtScreenUnused = 537,
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c_infomanReturnsFromScreenUnused = 538,
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c_goodEndingDialogue = 539,
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c_badEndingDialogue = 540,
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c_pepperCharacterSelect = 541,
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c_mamaCharacterSelect = 542,
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c_papaCharacterSelect = 543,
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c_officierCharacterSelect = 544,
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c_loraCharacterSelect = 545,
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c_nickCharacterSelect = 544,
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c_lauraCharacterSelect = 545,
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c_creditsDialogue = 551,
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c_noCDDialogueUnused1 = 552,
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c_noCDDialogueUnused2 = 553,
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c_leaveInfoCenterDialogue1 = 562,
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c_leaveInfoCenterDialogue2 = 563,
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c_leaveInfoCenterDialogue3 = 564,
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c_leaveInfoCenterDialogue4 = 565,
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c_registerToContinueDialogue = 573,
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c_bricksterDialogue = 574,
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c_bricksterLaughs = 575,
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};
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enum SndAmimScript {
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