Implement methods to load dta files. (#673)

* Implement methods to load dta files.

* fix style issues

* fix vtables

* fix more style issues

* fix ddtor names

* Remove explicit padding, add annotations, asserts

* Use List template

* trigger CI

* Fix class refactor

* Match code, fix annotations

* Fix

* 98% match

* Fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-15 20:43:45 -04:00
committed by GitHub
parent 4ddd9e200c
commit d07d7edc81
11 changed files with 470 additions and 15 deletions

View File

@@ -1,15 +1,24 @@
#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "animstate.h"
#include "decomp.h"
#include "legotraninfolist.h"
#include "mxcore.h"
// SIZE 0x18
struct Character {
char* m_name; // 0x00
undefined m_unk0x04[0x10]; // 0x04
MxBool m_active; // 0x14
};
// VTABLE: LEGO1 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
~LegoAnimationManager() override; // vtable+0x00
~LegoAnimationManager() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
@@ -31,8 +40,14 @@ public:
void FUN_1005ef10();
void FUN_1005f0b0();
void FUN_1005f6d0(MxBool);
void FUN_1005f720(MxS32 p_scriptIndex);
MxResult LoadScriptInfo(MxS32 p_scriptIndex);
MxBool FUN_10060140(char* p_name, MxU32& p_index);
MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
void FUN_100603c0();
void FUN_10061010(undefined4);
void FUN_100617c0(MxS32, MxU16&, MxU32&);
MxS8 FUN_10062360(char*);
void FUN_10064670(MxBool);
static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
@@ -43,7 +58,34 @@ public:
private:
void Init();
undefined m_unk0x08[0x4f8]; // 0x08
undefined4 m_unk0x08; // 0x08
MxU16 m_animCount; // 0x0c
MxU16 m_unk0x0e; // 0x0e
MxU32 m_unk0x10; // 0x10
AnimInfo* m_anims; // 0x14
undefined m_unk0x018[8]; // 0x18
LegoTranInfoList* m_tranInfoList; // 0x20
LegoTranInfoList* m_tranInfoList2; // 0x24
undefined4 m_unk0x28[2]; // 0x28
undefined4 m_unk0x30[2]; // 0x30
undefined m_unk0x38; // 0x38
undefined m_unk0x39; // 0x39
undefined m_unk0x3a; // 0x3a
undefined m_unk0x3b[0x3c1]; // 0x3b
undefined4 m_unk0x3fc; // 0x3fc
MxU8 m_unk0x400; // 0x400
undefined m_unk0x401; // 0x401
MxU8 m_unk0x402; // 0x402
undefined m_unk0x403[0x1d]; // 0x403
AnimState* m_animState; // 0x420
undefined4 m_unk0x424; // 0x424
undefined m_unk0x428; // 0x428
undefined m_unk0x429; // 0x429
undefined m_unk0x42a; // 0x42a
undefined m_unk0x42b; // 0x42b
undefined4 m_unk0x42c; // 0x42c
undefined m_unk0x430; // 0x430
undefined m_unk0x431[0xcf]; // 0x431
};
#endif // LEGOANIMATIONMANAGER_H