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Implement methods to load dta files. (#673)
* Implement methods to load dta files. * fix style issues * fix vtables * fix more style issues * fix ddtor names * Remove explicit padding, add annotations, asserts * Use List template * trigger CI * Fix class refactor * Match code, fix annotations * Fix * 98% match * Fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,6 +1,8 @@
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#include "animstate.h"
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DECOMP_SIZE_ASSERT(AnimState, 0x1c);
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DECOMP_SIZE_ASSERT(AnimState, 0x1c)
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DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
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DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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@@ -17,6 +19,18 @@ AnimState::~AnimState()
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// TODO
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}
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// STUB: LEGO1 0x100651d0
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void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
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{
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// TODO
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}
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// STUB: LEGO1 0x10065240
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void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
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{
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// TODO
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::VTable0x1c(LegoFile* p_legoFile)
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{
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