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Add CalcWorldBoundingVolumes (#651)
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@@ -6,6 +6,7 @@
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "realtime/realtime.h"
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#include <string.h>
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#include <vec.h>
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@@ -539,8 +540,8 @@ float LegoROI::IntrinsicImportance() const
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return .5;
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}
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// STUB: LEGO1 0x100aa350
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// FUNCTION: LEGO1 0x100aa350
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void LegoROI::UpdateWorldBoundingVolumes()
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{
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// TODO
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CalcWorldBoundingVolumes(m_sphere, m_local2world, m_world_bounding_box, m_world_bounding_sphere);
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}
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