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basic name improvements (#930)
* basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -130,7 +130,7 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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mat
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);
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m_roi->FUN_100a46b0(mat);
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m_roi->UpdateTransformationRelativeToParent(mat);
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}
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m_roi->SetEntity(this);
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@@ -170,7 +170,7 @@ void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_directi
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mat
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);
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m_roi->FUN_100a46b0(mat);
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m_roi->UpdateTransformationRelativeToParent(mat);
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VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi);
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if (p_und) {
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