Matrix/vector refactor (#426)

This commit is contained in:
Christian Semmler
2024-01-12 19:34:38 -05:00
committed by GitHub
parent eac096036a
commit d24f5db42f
41 changed files with 865 additions and 1365 deletions

View File

@@ -3,9 +3,9 @@
#include "legopointofviewcontroller.h"
#include "mxcore.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxmatrix.h"
#include "mxpoint32.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
@@ -36,15 +36,15 @@ public:
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
virtual MxResult Create(); // vtable+0x44
void SetWorldTransform(const Vector3Impl& p_at, const Vector3Impl& p_dir, const Vector3Impl& p_up);
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
void FUN_100123e0(MxMatrix& p_transform, MxU32);
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldLocation();
Mx3DPointFloat GetWorldDirection();
private:
Matrix4Data m_matrix1; // 0x38
Matrix4Data m_matrix2; // 0x80
MxMatrix m_matrix1; // 0x38
MxMatrix m_matrix2; // 0x80
};
// SYNTHETIC: LEGO1 0x10011f50