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Matrix/vector refactor (#426)
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@@ -36,11 +36,8 @@ public:
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(
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const Vector3Impl& p_loc,
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const Vector3Impl& p_dir,
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const Vector3Impl& p_up
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); // vtable+0x28
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virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir,
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const Vector3& p_up); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// FUNCTION: LEGO1 0x10001090
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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@@ -53,7 +50,7 @@ public:
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virtual void VTable0x4c(); // vtable+0x4c
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void FUN_10010c30();
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void SetLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up, MxBool);
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void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
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protected:
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void Init();
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@@ -61,12 +58,12 @@ protected:
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undefined m_unk0x10;
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undefined m_unk0x11;
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Vector3Data m_worldLocation; // 0x14
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Vector3Data m_worldDirection; // 0x28
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Vector3Data m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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Mx3DPointFloat m_worldLocation; // 0x14
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Mx3DPointFloat m_worldDirection; // 0x28
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Mx3DPointFloat m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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undefined m_unk0x59;
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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