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Matrix/vector refactor (#426)
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@@ -33,7 +33,7 @@ public:
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetBackend(LegoEntity* p_unk0x4c); // vtable+0x6c
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void SetBackendLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up);
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void SetBackendLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up);
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private:
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void Destroy(MxBool p_fromDestructor);
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