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Matrix/vector refactor (#426)
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@@ -49,8 +49,8 @@ public:
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MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
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void EndAction(MxCore* p_object);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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MxBool FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_10072980(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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void FUN_10073400();
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void FUN_10073430();
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MxS32 GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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