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Matrix/vector refactor (#426)
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@@ -36,7 +36,7 @@ void LegoEntity::ResetWorldTransform(MxBool p_inVehicle)
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}
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// STUB: LEGO1 0x10010790
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void LegoEntity::SetWorldTransform(const Vector3Impl& p_loc, const Vector3Impl& p_dir, const Vector3Impl& p_up)
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void LegoEntity::SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir, const Vector3& p_up)
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{
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// TODO
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}
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@@ -77,7 +77,7 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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}
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// STUB: LEGO1 0x100109b0
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void LegoEntity::SetLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up, MxBool)
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void LegoEntity::SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool)
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{
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// TODO
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}
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