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Matrix/vector refactor (#426)
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@@ -82,7 +82,11 @@ void LegoEntityPresenter::RepeatingTickle()
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}
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// FUNCTION: LEGO1 0x10053730
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void LegoEntityPresenter::SetBackendLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up)
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void LegoEntityPresenter::SetBackendLocation(
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Mx3DPointFloat& p_location,
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Mx3DPointFloat& p_direction,
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Mx3DPointFloat& p_up
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)
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{
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if (m_objectBackend) {
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m_objectBackend->SetLocation(p_location, p_direction, p_up, TRUE);
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