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Matrix/vector refactor (#426)
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@@ -65,10 +65,10 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
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MxResult result = FAILURE;
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MxDeviceEnumerate100d9cc8 deviceEnumerate;
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Vector3Data posVec(0.0, 1.25, -50.0);
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Vector3Data dirVec(0.0, 0.0, 1.0);
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Vector3Data upVec(0.0, 1.0, 0.0);
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Matrix4Data outMatrix;
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Mx3DPointFloat posVec(0.0, 1.25, -50.0);
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Mx3DPointFloat dirVec(0.0, 0.0, 1.0);
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Mx3DPointFloat upVec(0.0, 1.0, 0.0);
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MxMatrix outMatrix;
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HWND hwnd = MxOmni::GetInstance()->GetWindowHandle();
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MxS32 bits = p_videoParam.Flags().Get16Bit() ? 16 : 8;
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MxS32 deviceNum = -1;
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