Matrix/vector refactor (#426)

This commit is contained in:
Christian Semmler
2024-01-12 19:34:38 -05:00
committed by GitHub
parent eac096036a
commit d24f5db42f
41 changed files with 865 additions and 1365 deletions

View File

@@ -65,10 +65,10 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
MxResult result = FAILURE;
MxDeviceEnumerate100d9cc8 deviceEnumerate;
Vector3Data posVec(0.0, 1.25, -50.0);
Vector3Data dirVec(0.0, 0.0, 1.0);
Vector3Data upVec(0.0, 1.0, 0.0);
Matrix4Data outMatrix;
Mx3DPointFloat posVec(0.0, 1.25, -50.0);
Mx3DPointFloat dirVec(0.0, 0.0, 1.0);
Mx3DPointFloat upVec(0.0, 1.0, 0.0);
MxMatrix outMatrix;
HWND hwnd = MxOmni::GetInstance()->GetWindowHandle();
MxS32 bits = p_videoParam.Flags().Get16Bit() ? 16 : 8;
MxS32 deviceNum = -1;