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Matrix/vector refactor (#426)
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@@ -38,18 +38,18 @@ MxS32 g_roiConfig = 100;
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ROIHandler g_someHandlerFunction = NULL;
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// FUNCTION: LEGO1 0x100a46a0
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void LegoROI::WrappedSetLocalTransform(Matrix4Impl& p_transform)
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void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform)
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{
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SetLocalTransform(p_transform);
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}
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// STUB: LEGO1 0x100a46b0
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void LegoROI::FUN_100a46b0(Matrix4Impl& p_transform)
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void LegoROI::FUN_100a46b0(Matrix4& p_transform)
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{
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}
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// STUB: LEGO1 0x100a58f0
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void LegoROI::FUN_100a58f0(Matrix4Impl& p_transform)
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void LegoROI::FUN_100a58f0(Matrix4& p_transform)
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{
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}
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@@ -28,9 +28,9 @@ public:
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);
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static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
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void WrappedSetLocalTransform(Matrix4Impl& p_transform);
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void FUN_100a46b0(Matrix4Impl& p_transform);
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void FUN_100a58f0(Matrix4Impl& p_transform);
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void WrappedSetLocalTransform(Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void FUN_100a58f0(Matrix4& p_transform);
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// Note: Actually part of parent class (doesn't exist yet)
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virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18
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