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Matrix/vector refactor (#426)
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@@ -38,18 +38,18 @@ MxS32 g_roiConfig = 100;
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ROIHandler g_someHandlerFunction = NULL;
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// FUNCTION: LEGO1 0x100a46a0
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void LegoROI::WrappedSetLocalTransform(Matrix4Impl& p_transform)
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void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform)
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{
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SetLocalTransform(p_transform);
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}
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// STUB: LEGO1 0x100a46b0
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void LegoROI::FUN_100a46b0(Matrix4Impl& p_transform)
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void LegoROI::FUN_100a46b0(Matrix4& p_transform)
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{
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}
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// STUB: LEGO1 0x100a58f0
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void LegoROI::FUN_100a58f0(Matrix4Impl& p_transform)
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void LegoROI::FUN_100a58f0(Matrix4& p_transform)
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{
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}
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