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Matrix/vector refactor (#426)
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6
LEGO1/mxgeometry/mxgeometry3d.cpp
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6
LEGO1/mxgeometry/mxgeometry3d.cpp
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@@ -0,0 +1,6 @@
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#include "mxgeometry3d.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14);
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18);
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