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Matrix/vector refactor (#426)
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@@ -36,7 +36,7 @@ MxResult MxPresenter::StartAction(MxStreamController*, MxDSAction* p_action)
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this->m_action = p_action;
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const Vector3Data& location = this->m_action->GetLocation();
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const Mx3DPointFloat& location = this->m_action->GetLocation();
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MxS32 previousTickleState = this->m_currentTickleState;
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this->m_location = MxPoint32(this->m_action->GetLocation()[0], this->m_action->GetLocation()[1]);
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