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Matrix/vector refactor (#426)
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@@ -9,11 +9,6 @@
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VDS3(dst, src, len); \
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}
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void CalcLocalTransform(
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const Vector3Impl& p_posVec,
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const Vector3Impl& p_dirVec,
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const Vector3Impl& p_upVec,
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Matrix4Impl& p_outMatrix
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);
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void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix);
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#endif // REALTIME_H
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