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Matrix/vector refactor (#426)
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@@ -12,7 +12,7 @@ void* CameraImpl::ImplementationDataPtr()
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}
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// FUNCTION: LEGO1 0x100a3700
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Result CameraImpl::SetTransformation(const FloatMatrix4& matrix)
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Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
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