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Matrix/vector refactor (#426)
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@@ -222,13 +222,13 @@ public:
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// VTABLE 0x100dbae8
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class Camera : public Object {
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public:
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virtual Result SetTransformation(const FloatMatrix4&) = 0;
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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};
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// VTABLE 0x100dbb08
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class Light : public Object {
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public:
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virtual Result SetTransformation(const FloatMatrix4&) = 0;
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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virtual Result SetColor(float r, float g, float b) = 0;
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};
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@@ -252,7 +252,7 @@ public:
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// VTABLE 0x100dbaa0
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class Group : public Object {
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public:
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virtual Result SetTransformation(const FloatMatrix4&) = 0;
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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virtual Result SetColor(float r, float g, float b, float a) = 0;
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virtual Result SetTexture(const Texture*) = 0;
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virtual Result GetTexture(Texture*&) = 0;
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