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Matrix/vector refactor (#426)
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@@ -2,6 +2,8 @@
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#include "decomp.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
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// GLOBAL: LEGO1 0x101013d8
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@@ -26,13 +28,15 @@ Tgl::Group* ViewROI::GetGeometry()
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}
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// FUNCTION: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const Matrix4Data& parent2world)
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void ViewROI::UpdateWorldData(const MxMatrix& parent2world)
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{
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OrientableROI::UpdateWorldData(parent2world);
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if (geometry) {
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Tgl::FloatMatrix4 mat;
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SETMAT4(mat, m_local2world.GetMatrix());
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Tgl::Result result = geometry->SetTransformation(mat);
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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Tgl::Result result = geometry->SetTransformation(matrix);
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// assert(Tgl::Succeeded(result));
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}
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}
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