From d3858d51a60b444ca6060feee0cb83ad98e3eeeb Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Wed, 18 Oct 2023 16:22:29 -0400 Subject: [PATCH] Use MxRect32 ctor --- LEGO1/mxregion.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/LEGO1/mxregion.cpp b/LEGO1/mxregion.cpp index 5e80d7c8..c9949091 100644 --- a/LEGO1/mxregion.cpp +++ b/LEGO1/mxregion.cpp @@ -38,12 +38,7 @@ void MxRegion::Reset() // OFFSET: LEGO1 0x100c3750 void MxRegion::vtable18(MxRect32 &p_rect) { - MxRect32 rectCopy; - rectCopy.m_top = p_rect.m_top; - rectCopy.m_left = p_rect.m_left; - rectCopy.m_bottom = p_rect.m_bottom; - rectCopy.m_right = p_rect.m_right; - + MxRect32 rectCopy(p_rect.m_left, p_rect.m_top, p_rect.m_right, p_rect.m_bottom); MxRegionListCursor cursor(m_list); if (rectCopy.m_left < rectCopy.m_right) { @@ -122,5 +117,4 @@ void MxRegionTopBottom::FUN_100c5280(MxS32 p_left, MxS32 p_right) MxRegionTopBottom *MxRegionTopBottom::Clone() { return new MxRegionTopBottom(MxRect32()); -} - +} \ No newline at end of file