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https://github.com/isledecomp/isle.git
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fix naming for global var
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@@ -11,4 +11,4 @@ unsigned char g_mousemoved = 0;
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int _DAT_00410050 = 0;
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int _DAT_00410064 = 0;
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int _DAT_004101bc = 200;
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int _last_frame_time = 0;
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long g_lastFrameTime = 0;
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@@ -12,6 +12,6 @@ extern unsigned char g_mousemoved;
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extern int _DAT_00410050;
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extern int _DAT_00410064;
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extern int _DAT_004101bc;
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extern int _last_frame_time;
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extern long g_lastFrameTime;
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#endif // DEFINE_H
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@@ -568,14 +568,14 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
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if (!Timer()) return;
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long currentTime = Timer()->GetRealTime();
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if (currentTime < _last_frame_time) {
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_last_frame_time = -this->m_frameDelta;
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if (currentTime < g_lastFrameTime) {
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g_lastFrameTime = -this->m_frameDelta;
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}
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if (this->m_frameDelta + _last_frame_time < currentTime) {
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if (this->m_frameDelta + g_lastFrameTime < currentTime) {
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if (!Lego()->vtable40()) {
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TickleManager()->vtable08();
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}
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_last_frame_time = currentTime;
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g_lastFrameTime = currentTime;
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if (_DAT_004101bc == 0) {
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return;
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