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Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo (#820)
* Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo * use NULL
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@@ -36,6 +36,10 @@ const char* g_strVISIBILITY = "VISIBILITY";
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// STRING: LEGO1 0x10101edc
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const char* g_strWORLD = "WORLD";
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// GLOBAL: LEGO1 0x101020d4
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// STRING: LEGO1 0x10101ed0
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const char* g_strANIMMAN_ID = "ANIMMAN_ID";
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// GLOBAL: LEGO1 0x101020e4
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// STRING: LEGO1 0x10101eac
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const char* g_parseExtraTokens = ":;";
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