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Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo (#820)
* Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo * use NULL
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@@ -2,10 +2,48 @@
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#define LEGOTRANINFO_H
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#include "decomp.h"
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#include "mxgeometry/mxmatrix.h"
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// SIZE 0x78
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struct LegoTranInfo { // See FUN_100609f0 for construction
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undefined m_unk0x00[0x78]; // 0x00
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struct LegoTranInfo {
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enum {
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c_bit2 = 0x02
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};
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LegoTranInfo()
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{
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m_index = 0;
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m_unk0x08 = 0;
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m_unk0x0c = NULL;
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m_unk0x10 = FALSE;
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m_unk0x12 = -1;
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m_unk0x14 = FALSE;
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m_unk0x1c = NULL;
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m_unk0x20 = NULL;
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m_unk0x24 = 0;
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m_unk0x15 = TRUE;
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m_unk0x28 = TRUE;
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m_unk0x29 = TRUE;
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m_flags = 0;
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m_unk0x2c.SetIdentity();
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}
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undefined4 m_unk0x00; // 0x00
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MxU32 m_index; // 0x04
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undefined4 m_unk0x08; // 0x08
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MxMatrix* m_unk0x0c; // 0x0c
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MxBool m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxBool m_unk0x14; // 0x14
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MxBool m_unk0x15; // 0x15
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MxU32 m_objectId; // 0x18
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undefined4* m_unk0x1c; // 0x1c
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undefined4* m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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MxBool m_unk0x28; // 0x28
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MxBool m_unk0x29; // 0x29
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MxMatrix m_unk0x2c; // 0x2c
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MxU32 m_flags; // 0x74
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};
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#endif // LEGOTRANINFO_H
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