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Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo (#820)
* Implement LegoAnimationManager::FUN_100609f0 / LegoTranInfo * use NULL
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@@ -265,7 +265,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
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MxDSAction action;
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action.SetAtomId(MxAtomId(CharacterManager()->GetCustomizeAnimFile(), e_lowerCase2));
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action.SetObjectId(objectId);
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action.AppendData(strlen(roiName) + 1, roiName);
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action.AppendExtra(strlen(roiName) + 1, roiName);
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Start(&action);
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}
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}
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