Implement LegoPathActor::Vtable0x6c (#810)

* Implement LegoPathActor::VTable0x6c

* Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Fix logic / match

* Add BETA annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
This commit is contained in:
Nathan M Gilbert
2024-04-17 06:34:21 -04:00
committed by GitHub
parent 536c4336f3
commit d639eb4c2b
19 changed files with 189 additions and 30 deletions

View File

@@ -32,9 +32,16 @@ public:
void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(float p_time); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
virtual MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
); // vtable+0x6c
virtual void VTable0x70(float p_time); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78