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Implement LegoPathActor::Vtable0x6c (#810)
* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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@@ -32,9 +32,16 @@ public:
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_time); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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virtual MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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); // vtable+0x6c
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virtual void VTable0x70(float p_time); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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