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Implement LegoPathActor::Vtable0x6c (#810)
* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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@@ -805,9 +805,10 @@ void LegoAnimPresenter::FUN_1006c8a0(MxBool p_bool)
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}
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// STUB: LEGO1 0x1006c8f0
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void LegoAnimPresenter::VTable0x94()
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MxResult LegoAnimPresenter::VTable0x94(Vector3&, Vector3&, float, float, Vector3&)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x1006ca50
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