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Implement LegoPathActor::Vtable0x6c (#810)
* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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@@ -505,6 +505,12 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*&)
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return FAILURE;
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}
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// STUB: LEGO1 0x100a9410
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LegoU32 LegoROI::FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x100a9a50
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TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
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{
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@@ -37,6 +37,7 @@ public:
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LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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LegoResult GetTexture(LegoTextureInfo*&);
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LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
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void SetName(const LegoChar* p_name);
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float IntrinsicImportance() const override; // vtable+0x04
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