Implement LegoPathActor::Vtable0x6c (#810)

* Implement LegoPathActor::VTable0x6c

* Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Fix logic / match

* Add BETA annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
This commit is contained in:
Nathan M Gilbert
2024-04-17 06:34:21 -04:00
committed by GitHub
parent 536c4336f3
commit d639eb4c2b
19 changed files with 189 additions and 30 deletions

View File

@@ -37,6 +37,7 @@ public:
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
LegoResult GetTexture(LegoTextureInfo*&);
LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
void SetName(const LegoChar* p_name);
float IntrinsicImportance() const override; // vtable+0x04