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Use MxGeometry header (#1399)
* Use MxGeometry header * Fix comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -6,7 +6,7 @@
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#include "legostate.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxrect32.h"
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#include "mxgeometry.h"
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#include "radio.h"
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class MxNotificationParam;
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@@ -82,7 +82,7 @@ struct InfocenterMapEntry {
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MxStillPresenter* m_destCtl; // 0x00
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undefined4 m_unk0x04; // 0x04
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MxRect32 m_area; // 0x08
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MxRect<MxS32> m_area; // 0x08
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};
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// VTABLE: LEGO1 0x100d9338
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@@ -2,9 +2,9 @@
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#define LEGOCAMERACONTROLLER_H
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#include "legopointofviewcontroller.h"
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#include "mxgeometry.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxpoint32.h"
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// VTABLE: LEGO1 0x100d57b0
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// VTABLE: BETA10 0x101bb748
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@@ -1,16 +1,10 @@
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#ifndef LEGOMETERPRESENTER_H
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#define LEGOMETERPRESENTER_H
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#include "mxrect16.h"
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#include "mxgeometry.h"
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#include "mxstillpresenter.h"
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#include "mxstring.h"
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// SIZE 0x08
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struct MeterRect : public MxRect16 {
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// FUNCTION: BETA10 0x10097eb0
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MeterRect() {}
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};
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// VTABLE: LEGO1 0x100d7ac8
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// VTABLE: BETA10 0x101bca68
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// SIZE 0x94
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@@ -35,12 +29,12 @@ private:
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void DrawMeter();
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MxU8* m_meterPixels; // 0x6c
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MxU16 m_fillColor; // 0x70
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MxString m_variable; // 0x74
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MxFloat m_curPercent; // 0x84
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MeterRect m_meterRect; // 0x88
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MxS16 m_layout; // 0x90
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MxU8* m_meterPixels; // 0x6c
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MxU16 m_fillColor; // 0x70
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MxString m_variable; // 0x74
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MxFloat m_curPercent; // 0x84
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MxRect16 m_meterRect; // 0x88
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MxS16 m_layout; // 0x90
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};
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// SYNTHETIC: LEGO1 0x10043760
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@@ -3,7 +3,7 @@
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#include "decomp.h"
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#include "mxcore.h"
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#include "mxpoint32.h"
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#include "mxgeometry.h"
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#include <windows.h>
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@@ -7,7 +7,7 @@
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#include "legoracemap.h"
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#include "legostate.h"
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#include "legoworld.h"
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#include "mxrect32.h"
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#include "mxgeometry.h"
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#include "mxtypes.h"
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class Act1State;
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