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Use MxGeometry header (#1399)
* Use MxGeometry header * Fix comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,16 +1,10 @@
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#ifndef LEGOMETERPRESENTER_H
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#define LEGOMETERPRESENTER_H
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#include "mxrect16.h"
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#include "mxgeometry.h"
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#include "mxstillpresenter.h"
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#include "mxstring.h"
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// SIZE 0x08
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struct MeterRect : public MxRect16 {
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// FUNCTION: BETA10 0x10097eb0
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MeterRect() {}
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};
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// VTABLE: LEGO1 0x100d7ac8
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// VTABLE: BETA10 0x101bca68
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// SIZE 0x94
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@@ -35,12 +29,12 @@ private:
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void DrawMeter();
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MxU8* m_meterPixels; // 0x6c
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MxU16 m_fillColor; // 0x70
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MxString m_variable; // 0x74
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MxFloat m_curPercent; // 0x84
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MeterRect m_meterRect; // 0x88
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MxS16 m_layout; // 0x90
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MxU8* m_meterPixels; // 0x6c
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MxU16 m_fillColor; // 0x70
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MxString m_variable; // 0x74
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MxFloat m_curPercent; // 0x84
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MxRect16 m_meterRect; // 0x88
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MxS16 m_layout; // 0x90
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};
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// SYNTHETIC: LEGO1 0x10043760
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