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Use MxGeometry header (#1399)
* Use MxGeometry header * Fix comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,7 +2,7 @@
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#define MXSMK_H
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#include "decomp.h"
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#include "mxrectlist.h"
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#include "mxgeometry.h"
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#include "mxtypes.h"
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#include <smack.h>
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@@ -46,7 +46,7 @@ struct MxSmk {
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MxSmk* p_mxSmk,
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MxU8* p_chunkData,
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MxBool p_paletteChanged,
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MxRectList* p_list
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MxRect32List* p_list
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);
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static MxBool GetRect(MxU8* p_unk0x6b4, MxU16* p_und, u32* p_smackRect, MxRect32* p_rect);
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};
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