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Implement remaining LegoGameState functions (#1172)
* Implement remaining LegoGameState functions * Naming fixes * Fix naming
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@@ -111,7 +111,7 @@ public:
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Username(Username& p_other) { Set(p_other); }
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void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult ReadWrite(LegoStorage* p_storage);
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MxResult Serialize(LegoStorage* p_storage);
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Username& operator=(const Username& p_other);
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MxS16 m_letters[7]; // 0x00
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@@ -119,8 +119,10 @@ public:
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// SIZE 0x2c
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struct ScoreItem {
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undefined2 m_unk0x00; // 0x00
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MxU8 m_state[5][5]; // 0x02
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MxResult Serialize(LegoFile* p_file);
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MxS16 m_totalScore; // 0x00
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MxU8 m_scores[5][5]; // 0x02
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Username m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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@@ -129,7 +131,8 @@ public:
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struct History {
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History();
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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MxResult Serialize(LegoFile* p_file);
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ScoreItem* FUN_1003cc90(Username* p_player, MxU16 p_unk0x24, MxS32& p_unk0x2c);
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// FUNCTION: BETA10 0x1002c2b0
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MxS16 GetCount() { return m_count; }
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@@ -207,11 +210,11 @@ private:
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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MxU16 m_unk0x24; // 0x24
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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