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Implement remaining LegoGameState functions (#1172)
* Implement remaining LegoGameState functions * Naming fixes * Fix naming
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@@ -139,7 +139,7 @@ void HistoryBook::ReadyWorld()
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for (; scoreboxRow > 0; scoreboxRow--) {
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for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
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SetColor(*scorebox, score->m_state[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
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SetColor(*scorebox, score->m_scores[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
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}
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scoreState++;
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@@ -121,7 +121,7 @@ MxLong InfocenterDoor::HandleControl(LegoControlManagerNotificationParam& p_para
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}
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else {
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MxDSAction action;
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action.SetObjectId(503);
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action.SetObjectId(InfodoorScript::c_iic007in_PlayWav);
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action.SetAtomId(*g_infodoorScript);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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@@ -130,7 +130,7 @@ MxLong InfocenterDoor::HandleControl(LegoControlManagerNotificationParam& p_para
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}
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else {
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MxDSAction action;
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action.SetObjectId(500);
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action.SetObjectId(InfodoorScript::c_iic037in_PlayWav);
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action.SetAtomId(*g_infodoorScript);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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